Also cures and dispels magic at the cost of 100 points of Fatigue. The Serpent: Slow but potent poison on touch. The Ritual: Mara's Gift - Greater Power: Restore health spell. The Lover: Lover's Kiss - Greater Power: Paralyze an enemy for 10 seconds at the cost of 120 points of Fatigue. The Lord: Blood of the North - Lesser Power: Regenerates up to 90 points of Health. Instead, character is given 50% Spell Absorption. The Atronach: Character does not regain Magicka over time.
The Thief: Grants a 10 point bonus to character's Speed, Agility, and Luck attributes.
The Mage: Grants a permanent bonus of 50 points to character's Magicka. The Lady: Grants a 10 point bonus to character's Willpower and Endurance attributes. The Apprentice: Grants a 100 point bonus to character's Magicka. Below is a listing of each birthsign and the effects they have. Some Birthsigns yield unique spells Lesser Powers usually cost little magicka and can be cast as long as magicka is available, while Greater Powers have no magicka cost but can only be cast once per day. Birthsigns grant special powers, with some more useful than others. Part of the character creation process entails choosing one of the thirteen birthsigns to mark your character's birth. The Elder Scrolls IV: Oblivion Guide - The Basics, Character Creation Birthsigns